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The Mansion is a location in Lakeview Cabin IV

All but one of the cannibals in LVC IV live in the mansion. It is a large white building with several windows and the cult's symbol. The inner layout of the building is randomized. There is also a basement and an attic at the end of the mansion. The possible rooms are as follows:

The Bathroom is inhibited by two girls (presumed lesbians), one on the toilet and one in the bathtub with a dead body. The color of the water is brown and the toilet is bloody. This is one of the few rooms without an alarm switch nor a trap. A random item can spawn toward the left of the room. When you enter the room, you instantly alert both girls and are sandwitched between them. A recommended strategy is to enter and exid quick. They will start pacing around the room, occasionally turning their back to the door and giving you a chance to enter and throw something at them/hit them. Fire weapons, like molotovs, are very effective in this room.

The showers contains 2 chracters, one showering in a yellow suit and one naked man pacing around the room. Both characters seem to be from Breaking Bad. Like the bathroom, this room also doesn't contain an alarm switch nor any traps. Several corpses are hanging in the room, either skinned or burnt. This room is easy to deal with, as the showering man always has his back to you, and the the other, going back and forth, does aswell. The shower can save your life if you set yourself on fire as you can extinguish yourself by using it.

Granny's room is one of the easiest rooms. It has 1 NPC, the granny, a set of drawers possibly containing items, a random item to the right of the room and an alarm switch. The room has no traps. The granny is always facing the door, and unlike the rest of the cannibals, doesnt instantly attack you but activates the alarm first. She has extremely low health, even a bone is enough to kill her. The (possibly) stuffed pug in the room resembles the pug from Lakeview Cabin III.

Grandpa's room contains 1 NPC, an alarm switch, a secret door, and a trap (sometimes normal) rug or bear trap. The secret door in the room can be opened by pressing X near the grandpa's clock. Keep in mind this will activate the NPC. This room can be surpassed complitely, as the NPC is facing away from the both doors in the room, but a good item usually spawns to the right of the trap.

TV room has 1 NPC, an alarm switch, a tripwire trap (chum bucket, shotgun or alarm) and a set of drawers. This room can also be surpassed, as the NPC is facing away (watching TV). You can access both doors without any trouble, but to access the random item that spawns near the NPC, the drawers and the NPC itself, you need to activate the wire.

Kitchen is a large, messy room with several dead bodies, lots of intestines on the floor, an alarm switch, a tripwire trap, 1 NPC (Facing away once again ''cooking'') and a secret door. In order to pass the room, you need to activate the tripwire, and to access the secret door, you need to kill (or at least knock out) the woman ''cooking''. The door switch is located near the right edge of the room.

Art/Statues room is a small room with 1 somewhat hidden NPC to the right of the room, an item to the left and an alarm switch. One might thing this is an empty room when they enter, but the rightmost statue is in fact a naked old man waiting to ambush you when you pass him. Throwing anything at him will knock him off the podium.

Dining room has 2 NPCs, an alarm switch and an item in the middle of the room. The man in the flesh mask to the left of the room is too busy eating, and the old man is facing away from the door. Once either have been alerted, they will both attack you. This room rarely has traps.

''Fun'' room has 2 NPCs having fun on a bed (They are facing away from the door, and are too busy with each other to notice you unless you walk past them), an alarm switch, 3 chickens (great for throwing at enemies, usually a 3 hit kill), an item to the right of the room and a secret door. The secret room in here is special: To open it, you need 1 character to pose in the stand to the right of the room, and a 2nd character to enter the secret room.

All rooms mentioned above have vent shafts, wich the rats use to roam the house once the alarm has been activated.

Secret rooms have 3 variations: 1st is a small room with a switch and a question mark box. Once you turn the switch, the gift opens. The items may vary (5-10 shotgun shells, a chicken, a chainsaw, nothing, maybe even more). 2nt is a very similiar looking room to the gift room, but with a portrait of red instead of the switch. The room's properties are explained in the Husband page. 3rd door leads to Piggy's room. Using the door instantly wakes up Piggy, so be careful, and always peek first before entering a secret room.

The attic contains 6 rooms, including the hallway. 1st room is the stairs, and is complitely empty beside the door to the staircase and the hallway. 3 of the 4 rooms you can enter from the hallway contain rats, can the 4th contains a pregnant girl you can save by taking her to your van. In one of the rat rooms, you can find a very useful item (chainsaw, dynamite, rat skull, hypno wheel etc), 2nd is empty and 3rd contains a gas canister. To get the rats out of the room, you need to activate the alarm to send them to roam the house. Keep in mind they occasionally return to the attic, so be careful.

The basement contains 5 rooms inculding the hallway. As with the attic, one of the rooms is the staircase. Unlike the attic, however, the hallway contains a tripwire. One of the rooms is the trap room, where anyone who falls into a trap hole ends up (including the screaming woman outside the mansion at the start). To enter (or exit if you fall into a trap), you need a key, wich can be in any of the drawers in the house or the blue gift. If you are stuck inside, however, beat the woman's corpse with your leg 20 times and you will get the key. The 2nd room houses the machete woman (commonly mistaken for a man, but if you look closely, you can see her melons) and several corpses. If the alarm has been activated, she will break out and roam the basement. The 3rd room contains a very useful item (similiar to the attic).

The lobby is a large room with 3 doors, one leading outside and 2 leading to any of the rooms besides the attic and basement. There is an alarm switch in the lobby, and 0-2 traps. There is a total of 4 different items/traps that can spawn: trap rug, normal rug, a bone and a bear trap. The traps are located left and right of the entrance and you have to cross them to progress.

Traps: There is several traps in the mansion.

Tripwires: Tripwires are found in the TV room, kitchen and the basement. They have 3 variations: a shotgun at the end of the vire, wich will injure you (or kill any injured character). The chum bucket raises the insanity level of the person who set it off to the max (you will start having hallucination jumpscares). The alarm tripwire rings the alarm if it is stepped on. NPCs can also trigger tripwires (and any other trap). The alarm and chum bucket have no effect on them, however.

Bear traps can be found in grandpa's room, attic staircase (lower level) and in the lobby (all these locations have a chance of spawning it). It causes as much damage as a shotgun (2 hit kill on playable characters). Sometimes, it can blend in with the environment, so keep your eyes open.

Trap rugs can spawn in the lobby and in grandpa's room. Anything that gets on it (people who step on it, any items thrown etc.) will fall to the basement trap room mentioned above. If any playable character falls to the trap room, they will lose a leg.

Item traps can appear on any item that spawns in the mansion on the floor (with the exeption of the lobby, basement and attic). You will know when it is there by red stripes on the floor near the object. The trap can be avoided if you pick up the object and keep moving. If you fail to avoid it, however, the trap will one hit kill any character/NPC.

Ceiling blades can appear anywhere besides the attic and basement hallways and staircases, and the lobby. Once any playable character enters the room with the trap, it will start moving towards them, making loud noise wich will alert you to it's presence. This trap can also be avoided by not stopping, in wich case it will miss you. If it hits you, your character will be gravely injured. NPCs cannot activate this trap (exept the pregnant woman, who can be used as a meat shield for this trap, it will hit her regardless if she is walking)

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